The logic of craps, as with all gambling games is a combination of knowledge, mathematical probabilities, skill and being in “The Zone.”
Knowledge is understanding what the game is all about – purpose, execution and wagering probabilities – and mathematics being the discipline principal.
The Logic of CrapsLearn to place the come-out roll, as it is called, on the number 6 or 8 that will not be the point when the dice will drop. Craps means little wheel. When you roll out of the dice, 6 or 8, instead of landing the point, you roll the number 7. The come-out roll is the beginning of the game.
The beginning of the game is the best time to bet, because the casinos don’t know the layout of the dice, and the dealers know what the dice are doing. There is a mix of money and custom known as the “don’t come out trap.” Don’t come out is the number 7 in red, meaning, it won’t drop on the come-out roll. By rolling the number 7 in the come-out roll, you win even money (1 to 1) on the come-out roll. If the shooter rolls a 7-out (i.e., rolled a 2, 3, or 12 after the come-out roll), you lose. The don’t come out roll is the beginning of the game.
The following numbers are the possible rolls in the game of craps.
- The shooter will roll this number a total of six times. It is called the “come-out roll.” The number 7 is the worst possible roll because it is a “stop” number, meaning the shooter will roll a total of 7 times, until he rolls a 2, 3, or 12. The 2 and 12 are the most frequently rolled numbers.
- The shooter will roll this number five times, and then he will not roll this number again for five rolls. It is called the “point” roll. The shooter will continue to roll the number until he rolls a 7, or a 2, 3, or 12. If the shooter rolls a 7 before rolling the 2, 3, or 12, he will keep rolling until he rolls a 7. The don’t come out number is the number 5.
- The shooter will roll this number six times, and then he will not roll this number again for six rolls. It is called the “come-out roll” and the shooter will keep rolling until he rolls a 7, or a 2, 3, or 12. If the shooter rolls a 7 before rolling the 2, 3, or 12, he will keep rolling until he rolls a 7. The don’t come out number is the number 6.
- The shooter will roll this number five times, and then he will not roll this number again for five rolls. It is called the “come-out roll” and the shooter will keep rolling until he rolls a 7, or a 2, 3, or 12. If the shooter rolls a 7 before rolling the 2, 3, or 12, he will keep rolling until he rolls a 7. The don’t come out number is the number 5.
- The shooter will roll this number four times, and then he will not roll this number again for four rolls. It is called the “come-out roll” and the shooter will keep rolling until he rolls the number 7, or a 2, 3, or 12. If the shooter rolls a 7 before rolling the 2, 3, or 12, he will keep rolling until he rolls a 7. The don’t come out number is the number 4.
Remember that the best time to get into a betting mindset is not while the dice are in the shooter’s hands, but rather to when the shooter rolls the dice. When the shooter is done shooting, the dealer places his winnings in a reinvestment box. You must reinvest all of your winnings, and pay out your original bet on the next roll or play will continue. When the second wind is up, you can then withdraw your winnings and start a new game.
The most important thing to remember when playing MPO500 is to bet with your head, not with your heart. There are no right or wrong bets. You must experiment to find the correct strategy, but once you have it, play aggressively to make as much money as possible.
Now, you can go play casino craps online and win $50 to $100 on your first game. No limit casino craps is the game for you.